Rolled up some characters to teach Rachel and Marc T&T; Risdon's got some knowledge of the game already. Rachel rolled up a leprechaun (I can't pronounce the name) wizard, Risdon a dwarven warrior, and Marc a fairy wizard. (There's just no good way to say that Marc is a fairy but can we just stick to the game, please!?)
Rudrigg is one of the nobles who had invited the characters to join him in the annual Mistywood Hunt. 500 gold to the hunter who takes down the largest board. The other nobles and hunters spread out, the sound of the barking dogs fading in the distance. Soon it was just Rudrigg and the three characters. After an uneventful day, and as the sun began to head down, Rudgrigg suddenly cried out and charged off to the west. The dwarf and leprechaun spurred their mounts to follow him. (The fairy was riding on the dwarf's horse's head, between his ears). He shot up into the air to look around, easily dodging a hawk that had spied him and dived to nab him.
It wasn't long before the saw Rudrigg's horse standing by itself. There was no sign of the nobleman. His tabard was spotted next in some bushes. Some spears on the ground. A mail shirt. The dense woods suddenly opened into a clearing and they saw Rudrigg's clothes scattered about. But no sign of blood!
After a few moments, there was a horrendous rustling sound and then two huge and two small boars came charging out of the woods. The fairy launched up into the air; the dwarf and leprechaun dropped from their mounts. The smaller boars went after the horses who began pounding them with their hooves. It wasnt' long before they were both taken down.
The fairy hovered, clasping his mistletoe sprig (focus object) throwing "Take That You Fiend" at the big boars. The leprechaun, gripping his lucky charm froze one of the boars which suddenly drooped. The dwarf stabbed away with the rune-covered spear he had found (seeing some magical quality in the big boars' glowing green eyes).
His kremm having been exhausted, the fairy seized his butterfly knife and dove for the smaller of the two big boars. He aimed for the spot right between its eyes but overshot, bouncing off a plant branch! At just that moment, two of the other hunters arrived, driving their rune-scribed spears into the two smaller boars and putting them down. They then turned to help the party dispatch the two big ones.
The fairy was back from his dazed state and his wicked little blade took first one and then another of the smaller boar's eyes. It flailed around, and the claws of the other slashed uselessly against the dwarf's mail as he shoved the leprechaun aside to take the slashing attacks. With the help of the other two hunters, the two beasts finally lay still on the ground. They began shimmering and wavering and soon they boars had gone, replaced by an unknown man and...Rudrigg! He was a wearboar!
The adventurers returned to the little town of Larm where the town elders gladly awarded the party the bounty of 500 gold. The party rested up and the fairy rode a dog into the woods to hide his share of the gold where no one could find it.
This was a good little adventure, found in Trollzine #2 which (along with the other two so far) is a great collection of all kinds of T&T material that has been recently released. They had fun and I did, partly at Risdon's urging, tweak the encounter a bit to help the party out. After all, it would have been a bit tough with just the three. (He's such a whiner!)
The great thing about T&T is that it doesn't really take any more explaining than showing how to do the Saving Rolls and roll the combat damage. A good group will add the requisite drama and descriptions to make it an entertaining story. I'm still getting the hang of balancing the encounters a bit which is not immediately obvious. It would be very easy for a character to die. (The fairy, for example, only has 2 CON, meaning he needs to stay away from close combat.) Anyway, it was fun introduction to the game.